![]() Version Control: Updated description in the package.json, including an updated link to get started.ĢD: Fixed issue where the RendererColor property from the SpriteShapeRenderer persists over to the next TilemapRenderer.ĢD: Improved performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob.Īndroid: Fixed an issue where the preserved screen was displayed when using swipe for pop-up view.Īndroid: Further fix Screen.brightness setter on Xiaomi phones with Android 11 or higher. Version Control: Included new decorators for retained & locked files. Version Control: Added button for organization owner/admins to upgrade to DevOps subscription. Prior to this x2 fallback would have been to upgrade to x4. URP: Vulkan URP will use MSAA samples count fallback from player settings. UI: Added "Unsupported MSAA Fallback" in player settings to specify how to handle cases with unsupported sample counts. Graphics: Vulkan will use MSAA samples count fallback from player settings. Graphics: TvOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. Graphics: RenderTexture will use MSAA samples count fallback from player settings. Graphics: Mac will use MSAA samples count fallback from player settings. Graphics: IOS will use MSAA samples count fallback from player settings. Graphics: GLES will use MSAA samples count fallback from player settings. Graphics: D3D12 will use MSAA samples count fallback from player settings. Graphics: D3D11 will use MSAA samples count fallback from player settings. Shadergraph: Added a shader variant limit to the project settings, clarified the difference between the variant limit in user preferences. HDRP: Improved sk圜ontext caching when the sky renderer changes. HDRP: Added a warning to the HDRP Wizard if a users project contains materials that cant be upgraded. Shaders: Added standardized shader variant keywords for wave operations.Įditor: The Editor Console's rendering now doesn't scale in the number of log entries anymore. Editor: Shaders: Added standard shader variant for native 16-bit shader types.Windows: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags UnityTLS: UnityWebRequest performance drop when running multiple requests at once Android: Error "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" is thrown when building with a "Build App Bundle (Google Play)" and "Split Application Binary" enabled at the same timeĪsset Bundles: Editor crashes on vector_map when a list with serialize reference fields is re-ordered
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